Vehicles
Vehicle | Safe Speed | Max Speed | Maneuver |
---|---|---|---|
6-Wheel Truck | 60 | 90 | 3 |
Tank (modern) | 60 | 100 | 4 |
Tank (WWII) | 30 | 40 | 3 |
Bus | 60 | 100 | 3 |
18-Wheeler | 70 | 110 | 4 |
Sedan | 70 | 120 | 5 |
Minivan | 70 | 120 | 6 |
Compact | 70 | 130 | 6 |
Sporty Compact | 100 | 140 | 7 |
Sport Coupe | 110 | 150 | 8 |
Sports Car | 110 | 160 | 8 |
Exotic Car | 130 | 190+ | 9 |
Luxury Sedan | 85 | 155 | 7 |
Midsize | 75 | 125 | 6 |
SUV | 70 | 115 | 6 |
Forumla One Racer | 140 | 240 | 10 |
Vehicle Damage Chart
Health Level | Dice Penalty | Other Penalties |
---|---|---|
Scraped | 0 | Noticeably nicked and bashed but not impaired in performance. |
Dented | -1 | Minor structural damage. Reduce Handling by 1. |
Battered | -1 | Significant structural damage. Reduce top speed by 1. |
Smashed | -2 | Serious structural damage. Reduce Handling and Speed by 2. |
Breached | -3 | Structurally unsound, liable to collapse at any moment. Reduce Handling and Speed by 3. |
Wrecked | -4 | Only marginally operable. Reduce Handling and Speed by 3. |
Broken Down | 0 dice left | The vehicle cannot move under its own power. |
Demolished | 0 dice left | The vehicle has ceased to exist as a unified entity, and its parts lie strewn over the landscape. Vehicles capable of exploding do. |
The dice penalty applies to the driver's efforts at handling the vehicle and to attacks launched by passengers at anyone outside it. The driver may spend 1 Willpower to negate this penalty for one full turn.
Repairs take suitable parts and time. Fixing Smashed damage takes new parts, and fixing Breached and worse damage requires the full facilities of the sort of shop where the vehicle was made. All these efforts require a roll of Dexterity + Crafts, difficulty 6. Success restores the vehicle to full working condition. The time required depends on the severity of the damage, as follows. The time may be spread across multiple nights if necessary.
Vehicle Repair Times
Structural Level | Repair Time |
---|---|
Scraped | 30 minutes |
Dented | 1 hour |
Battered | 2 hours |
Smashed | 6 hours |
Breached | 12 hours |
Wrecked | 24 hours |
Broken Down | 48 hours |
Demolished | 168 hours |