Vehicles
Vehicle Safe Speed Max Speed Maneuver
6-Wheel Truck 60 90 3
Tank (modern) 60 100 4
Tank (WWII) 30 40 3
Bus 60 100 3
18-Wheeler 70 110 4
Sedan 70 120 5
Minivan 70 120 6
Compact 70 130 6
Sporty Compact 100 140 7
Sport Coupe 110 150 8
Sports Car 110 160 8
Exotic Car 130 190+ 9
Luxury Sedan 85 155 7
Midsize 75 125 6
SUV 70 115 6
Forumla One Racer 140 240 10

Vehicle Damage Chart

Health Level Dice Penalty Other Penalties
Scraped 0 Noticeably nicked and bashed but not impaired in performance.
Dented -1 Minor structural damage. Reduce Handling by 1.
Battered -1 Significant structural damage. Reduce top speed by 1.
Smashed -2 Serious structural damage. Reduce Handling and Speed by 2.
Breached -3 Structurally unsound, liable to collapse at any moment. Reduce Handling and Speed by 3.
Wrecked -4 Only marginally operable. Reduce Handling and Speed by 3.
Broken Down 0 dice left The vehicle cannot move under its own power.
Demolished 0 dice left The vehicle has ceased to exist as a unified entity, and its parts lie strewn over the landscape. Vehicles capable of exploding do.

The dice penalty applies to the driver's efforts at handling the vehicle and to attacks launched by passengers at anyone outside it. The driver may spend 1 Willpower to negate this penalty for one full turn.

Repairs take suitable parts and time. Fixing Smashed damage takes new parts, and fixing Breached and worse damage requires the full facilities of the sort of shop where the vehicle was made. All these efforts require a roll of Dexterity + Crafts, difficulty 6. Success restores the vehicle to full working condition. The time required depends on the severity of the damage, as follows. The time may be spread across multiple nights if necessary.

Vehicle Repair Times

Structural Level Repair Time
Scraped 30 minutes
Dented 1 hour
Battered 2 hours
Smashed 6 hours
Breached 12 hours
Wrecked 24 hours
Broken Down 48 hours
Demolished 168 hours