Lore of Awakening

• Find the Faithful

This evocation allows a Scourge to locate specific individuals, mortal or demon, by homing in on their store of Faith.

System: Roll Perception + Awareness. The difficulty depends on how much information your character has concerning the subject. If she has the subject's mundane name, the difficulty is 8. If the subject is a demon and the character knows the subject's Celestial Name, the difficulty is 7. If she knows the demon's True Name the difficulty is 6. The Scourge can detect and home in on an individual up to a number of miles away equal to her permanent Faith score. Demons being actively sought in this manner can use their supernatural awareness to detect the search as a reflexive action. If a demon detects the search, he may avoid detection with a Willpower roll (difficulty 8). If he gets more successes than the Scourge, he evades the search.

Torment: Monstrous demons can detect only sources of spiritual decay or corruption. They may use this evocation to seek out individuals whose Faith or Willpower has been reduced to zero.

•• Cleanse

Scourges use this evocation to purify a living being, be it a plant, animal or human. By focusing their Faith on a target, any poisons, infections or diseased tissue are literally expelled from the body, emerging as a black, viscous fluid.

System: Roll Stamina + Medicine. The difficulty of the roll depends on the virulence and scope of the disease or poison. Cleansing a body of the effects of alcohol is difficulty 6, while a virulent disease such as tuberculosis or cancer is difficulty 8 or higher. THe process is all or nothing. The evocation overcomes the illness or it doesn't, and only one attempt may be made by a single demon on a single subject for a specific instance of an ailment or poison. A Scourge must be able to touch her target in order to perform this evocation.

Torment: Monstrous Scourges use this evocation to spread sickness and corruption. The sickness inflicted cannot be cured with mundane medical attention, and afflicts the unfortunate target for many days, commonly resulting in death.

••• Heal

This evocation allows the Scourge to heal even the worst injuries of demon and mortal alike. Requires contact with the target. Either heals all of a target's bashing damage, or a small amount of lethal or aggravated damage.

Torment: Monstrous Scourges use this evocation to poison a victim's body. The victim is severely weakened, and will often find himself comatose by the evocation, which will also cause aggravated damage in the process. The weakness lasts for several days.

•••• Animate

This powerful evocation allows a Scourge to infuse non-living objects with the breath of God, giving them a form of rudimentary life. The object is not intelligent or self-aware, it is an extension of the demon's will. Requires contact with the object. Multiple objects may be animated, and the effect lasts for up to an hour, or as long as the objects remain in line-of-sight of the evoker.

Torment: A monstrous Scourge is capable of animating an object as easily as her low-Torment peers, but the objects she touches are filled with the taint of her anger and pain. Unless she controls them with an iron will, they lash out at the nearest living thing they find, friend or foe.

••••• Restore Life

This potent evocation allows a Scourge to breathe life into the bodies of the dead, restoring their vitality if not their souls. Unless a soul is available to be connected to the body, the result is a mindless zombie under the demon's complete control. The body cannot have been dead more than a week or so. The effects last an hour or so, unless made permanent through force of will. Multiple bodies may be risen at once. Disembodied fallen may possess these animated corpses with the Scourge's permission, or they can try to wrest control from the demon via force of willpower. Unless transformed by use of other Lores, the demon's new host remains a dead body with all due appearances, smells and physical limitations.

Torment: A monstrous Scourge is capable of restoring life as easily as her low-Torment peers, but the bodies she raises are filled with the taint of her anger and pain. Unless she controls them with an iron will, they lash out at the nearest living thing they find, friend or foe.