Auspices

Werewolf: The Apocalypse


These auspice names, the ones most widely used, were originally devised by the Fianna; and several of the other tribes (particularly the Get of Fenris and Wendigo, who have grievances with the Fianna) use their own nomenclature when referring to auspice. Some garou also use the associated moon phase instead of the auspice' name, as in "I'm Evan-Heals-The-Past, a half moon."

As a Garou performs deeds fitting with their auspice, they rise in rank in Garou society. While Garou can renounce their auspice and select another more suited to their true calling, this is a grave action, done only in cases where a Garou's auspice truly does not fit their destiny. Such a Garou turns his back on his former life completely, renouncing not only his auspice, but his renown and even his spirit-granted gifts as well.

Garou society is divided into five auspices, or spiritual life-paths that a Garou is born with. They are tied to the phases of the Moon and considered gifts from Gaia's sister Luna. These auspices determine (to some extent) a Garou's Rage, or violent predatory instinct. The auspice system is one of the pillars of Garou society as it helps to describe social caste, predisposition's, and calling. The auspices are:

Ragabash: Auspice of the new moon, the Trickster. The Questioner of the Ways. Ragabash have a duty to question Garou society and, by so doing to show what needs to be changed and what doesn't.

Born under the new moon, ragabash are tricksters, sneaks and teachers. The ragabash are often considered nothing more than annoyances, but those who ignore them show their lack of wisdom. A ragabash is meant to provoke, to show the flaws of others, as well as to slip through places where they are not meant to go. It is a ragabash's duty to expose what is hidden and to open doors that others wish to keep closed.

Initial Rage: 1
Beginning Gifts: Blur of the Milky Eye, Open Seal, Scent of Running Water.

Theurge: Auspice of the crescent moon, the Seer and Shaman. The Searcher of the Ways. The Theurge serve as intercessors between their Garou brethren and the spirits.

Born under the crescent moon, the theurges are the mystery-seekers, the spirit-talkers, who deal with spirits and rites. The theurges are connected to the Umbra and its inhabitants, and are steeped in mystical lore. It is a theurge's purpose to take the lead when in the Umbra and to perform rites for the pack.

Initial Rage: 2
Beginning Gifts: Mother's Touch, Sense Wyrm, Spirit Speech

Philodox: Auspice of the half moon, the Mediator, Counsellor and Judge. The Keeper of the Ways. The Philodox are tasked with knowing the laws of the Garou by heart, thus discerning right and wrong as well as settling disagreements.

Born under the half moon, philodox are the judges and mediators. They are aware of the dual nature of the Garou, and also see the duality of Gaia's warriors who also must be protectors. They are trained to judge actions and consequences. Philodox often find themselves in positions of leadership, and even if they are not the alphas of their packs they are trusted advisors and counselors.

Initial Rage: 3
Beginning Gifts: Resist Pain, Scent of the True Form, Truth of Gaia

Galliard: Auspice of the gibbous moon, the Bard. The Lover of the Ways. The Galliard remind the other Garou of their heritage and history with their passion for the ways of the garou.

Born under the gibbous moon, the galliards are the voices of the Garou and keepers of lore. The galliards are meant to learn the Litany and the songs, poetry and epics of their people. They weave the actions of their packs into new stories and inspire their fellows to heroism. A galliard attacks life with gusto and never shirking from a good fight or a good party. They are not just poets, but are often bards leading their packmates into battle with a song on their lips.

Initial Rage: 4
Beginning Gifts: Beast Speech, Call of the Wyld, Mindspeak

Ahroun: Auspice of the full moon, the Warrior. The Protector of the Ways. While all Garou are warriors, the Ahroun excel at the arts of war, even if they are often unstable. Their task is to enforce the ways with skill, tactics and, if necessary, with brute strength.

Born under the full moon, the ahrouns are warriors and heroes. The ahrouns are meant to strike hard at the forces of the Wyrm, and to defend those weaker than they from evil. They often lead their packs when hunting or planning for war. Ahroun are not just mindless warriors always waiting for another fight, but are the ones who will give their lives for a cause if necessary. They seek the glory of victory, even if it means their own deaths, more than the glory of a noble death without victory.

Initial Rage: 5
Beginning Gifts: Falling Touch, Inspiration, Razor Claws