Creating a freehold in the mundane world is not a simple matter, though it isn't impossible. One must find a place within a certain amount of natural Glamour. Such locations are rare, and usually discovered only by luck or chance. Indeed, some Kithain spend years search for one. With the location determined the would-be creator must light a torch from another freehold's balefire and bear it to the newly established haven. She must light a new fire with this torch, investing a certain amount of her Glamour.

This fire becomes the balefire for the new freehold. The amount of Glamour invested determines the freehold's level (never over five). The player subtracts the points from his character's Glamour rating permanently, unless he bought the freehold with the Holdings Background during character creation. Sometimes several changelings may hold a freehold, going so far as to use a common balefire. (The difficulties to resist Banality are reduced by one for shared freeholds.) Each can withdrawn what she initially invested in the freehold. Thus a changeling who invested three points of Glamour draws from the freehold at a higher level than the changeling who invested one point does.

Creating freeholds in the Deep Dreaming is far more complex and requires special Arts known only to a few.

Types of Freeholds

Glades Glades are sylvan glens, typically located deep in a forest. Changelings favor glades as sites for many of their festivals. Unlike most freeholds, glades are naturally occuring wellsprings of Glamour. Glades have a sacred stone instead of a balefire as their heart.
Hearth A faerie tavern, bar or coffee house, usually with a back alley entrance. Many speakeasies from the 1920s are now hearths. All changelings are welcome, as long as they have something to trade.
Lodge Cottages, houses and mansions, collectively considered lodges, can be freeholds. Lodges are typically the strnogholds of nobles, who spend much of their time in residence.
Manor A manor is a small faerie glen surrounding a cabin or other building, and is usually located in the wilderness.
Eyrie Eyries are high mountain freeholds, and are typically the refuges of outcasts.
Grotto Grottos are often overgrown sylvan glades or abandoned mines. Sluagh and nockers often gather in such out-of-the-way freeholds, though others use them as well.
Faerie Ring A very small glen found deep in the forest. These naturally occuring freeholds grow increasingly rare as the wild places of the world dwindle.
Isle These enchanted islands are rarely on maps or sullied by mortal feed. Isles are private refudes, and are among the most prized freeholds.
Thorpe Thorpes are faerie towns. They are rare these days. One of the most famous is a mining town known as Mother Lode, located somewhere in Nevada, while Ireland boasts the village of Glenlea.
Urban Only the hardiest Kithain dare to live in the World of Darkness' choking urban sprawls. Banality is at its highest here, and untainted Glamour is scarce. These freeholds are on the edge of the coming Winter.
Market Faerie markets are places, often freeholds, where changelings come to buy, sell and trade strange treasures from a thousand realms. These places often share space with human markets covertly, though some may exist wholly in the Dreaming. A human may purchase a piece of faerie craft "accidentally" on occasion. Such transactions may ne lucky or disasterous for the unwary human.
Lost One Freehold Most sidhe left Earth for Aarcadia during the Shatterng and stayed away for over 600 years. Some stayed behind, however, immersing themselves into their freeholds. These freeholds are rich in Glamour, but dangerous because of their Bedlam-inspiring qualities.
Homestead Homesteads are freeholds that are wholly in the Dreaming, yet without access to a rath. They do not have the dual nature of most freeholds; their primary virtue is stablity. The kithain build homesteads to withstand the rigors of the Dreaming. Homesteaders are few, but fiercely independent. Some changelings from every kith set up homesteads (even small villages) in the Near Dreaming. There is currently some tension between long-term homesteaders and changelings who entered the Dreaming after the Resurgence.
Nunnehi Freeholds Nunnehi freeholds are inherently different from any other kind, and are misunderstood by European fae. Severed from the Higher Hunting Grounds (their aspect of the Dreaming), Nunnehi freeholds may nevertheless have access to the "Upper" and "Lower" Worlds. They share many characteristics of werewolf caerns and mage nodes; some Nunnehi find themselves in conflict with Garou or mages who cover their freeholds for their spiritual energies. Nunnehi freeholds vary widely in appearance, and conform to the cultural conventions of the local tribe.

Ownership of a Freehold

A changeling may acquire a freehold in one of four ways. She may create the freehold, gain it as a gift or inheritance, discover it by chance or as the result of a quest, or she may steal it from another changeling. If the character discovers or inherits a pre-existing freehold or glade, she must swear an oath to protect it if she wishes to stake her claim. The character must also invest an amount of temporary Glamour equal to the level of the freehold. If something destroys a changeling's freehold, the owner gains a number of temporary Banality points equal to the level of the freehold. If she created the freehold, she also regains any Glamour that she invested.

Changeling tradition holds that one a changeling claims a freehold, no other may claim it until the owner's death - unless he chooses to give it away. The full force of the Dreaming backs this law, making "claim jumping" rare. There are exceptions, though.

A noble with a pennon treasure (a count or higher-ranking lord) can use it to take a freehold against a commoner's will, though she must invoke a formal fior to do so. A "neutral" noble, mutually agreed upon by the contestants, chooses and administers the fior. If the commoner refuses the fior, the freehold becomes the legal and mystical property of the noble and it responds to only her commands. The returning Sidhe used this age-old power to take over a number of commoner freeholds, but this practice has slowed considerably since the Treaty of Concord. Nobles who use this power too freely are understandably unpopular among commoners, and occasionally meet nasty ends.

If a changeling becomes Undone by Banality, his freehold's balefire gains a bluish tint and the freehold "dries up" at the rate of one Glamour point per year. If the changeling's Undoing is temporary, the owner may rekindle her freehold by spending a temporary point of Glamour. Another changeling may claim an "abandoned" freehold on the basis that it is better to rescue a freehold than to lose it to Banality. Seelie tradition dictates that the original owner has the truest claim to her freehold, and that a new owner should return the freehold without protest. THe original owner typically thanks the freehold's "caretaker" with a small gift for protecting the freehold while she was away. Unseelie tradition holds more to a tradition of ownership by the strong; a changeling who becomes Undone is obviously unfit to maintain a freehold. A returning changeling must often invoke a fior to regain her lost property.

Gaining Glamour

The owner of a freehold may use it to renew his Glamour, though he can grant this power to another as a favor instead. To obtain Glamour from a freehold, the character must sleep and dream in the balefire's light, or near the secret stone of a glade. Upon awakening, he recovers a number of Glamour equal to the amount he initially invested. Of course, the changeling may never gain Glamour above his permanent Glamour rating. Glades function slightly differently; the first person to dream within the glade in a night is the one who gains Glamour. Changelings rarely share glades.


It is possible to gain Glamour from a freehold even if one isn ot the owner or does not have permission, through Reaving. It risks causing permanent damage to a freehold, though. The owner may also Reave his own freehold in an attempt to gain more than the daily allowance of Glamour. To do this, the character stands in the presence of the balefire or sacred stone and wills the glamour to come forth. The player rolls the character's Banality rating (diff 7). The number of successes determines the amount of Glamour gained. If this number is higher than the level of the freehold, the character still gains that amount of Glamour. The freehold loses one level for every two successes over its rating. Most changeling rulers (Seelie and Unseelie) have outlawed Reaving; destroying a Freehold is one of the most horrible crimes a Kithain can commit.


While freeholds are often created (and hence artificial sources of Glamour), glades are naturally occuring wellsprings. They are extremely rare and, when discovered, become carefully guarded secrets. A glade has a sacred stone, which is similar to a freehold's balefire. Sacred stones can take many forms. Some are standing stones left as chimerical glacial till, while others are sacred gems or smooth stones rounded by mountain streams. They may sit in a place of high honor or rest unnoticed by a tree root. Regardless of its form, the stone is the source of a glade's power. Removing or destroying a sacred stone strips a glade of its magical energies. Nunnehi still control msot natural glades, but many European fae covet them. This has lead to numerous fights over the years.